Gaming Disorders

Oregon’s Drug Decriminalization Creates Unfunded Mandate for Treatment Providers

Oregon's November approval of Measure 110 decriminalizing drug possession represents a landmark shift in criminal justice and addiction policy, redirecting individuals caught with small amounts of controlled substances from...

Amid Growth, Pinnacle CEO Pushes for Methadone MAT Flexibilities

The past several months have been devastating for many behavioral health providers. The COVID-19 pandemic has caused widespread...

How the Pandemic Accelerated Telehealth Adoption

The coronavirus pandemic has reshaped the behavioral health landscape, creating both challenges and opportunities for mental health care...

Virtual Pediatric Behavioral Health Provider Brightline Raises $20 Million

Brightline, a Palo Alto-based startup specializing in virtual pediatric behavioral health care, recently announced a $20 million Series...

Discovery Behavioral Health Expands With Two New Adolescent Mental Health Centers

Discovery Behavioral Health, a portfolio company of Webster Equity Partners, has made another significant move in expanding its...
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The Hidden Battle: Understanding Online Gaming Disorder in a Digital Age

The Rise of Gaming Addiction and Its Impact on Mental Health Online gaming has become a global phenomenon, offering entertainment, social connection, and even career...

Hero Journey Club: Revolutionizing Mental Health Support Through Gaming

In an era where mental health struggles are becoming increasingly visible and conversations around them more urgent, a groundbreaking startup is redefining therapy through...

Akili, Inc. Announces Major Workforce Reduction Amid Strategic Shifts in Digital Therapeutics

Prescription digital therapeutics company Akili, Inc. (Nasdaq: AKLI) recently announced a significant Akili workforce reduction digital therapeutics event, terminating nearly half of its remaining...

Innovation in ADHD Care: How Boston Children’s Hospital and Happitech Are Personalizing Treatment Through Exercise and Gamification

Attention-deficit/hyperactivity disorder (ADHD) is the most common developmental disorder among children in the United States, affecting approximately 9.4% of the pediatric population. As diagnoses...

Mightier: Harnessing the Power of Video Game Therapy for Kids to Support Emotional and Behavioral Health

For decades, video games have often been viewed with suspicion by parents, educators, and clinicians, who sometimes link them to negative behaviors or distractions...
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